🏑 Wiki
πŸ‘Ά Life stages

All eight Paralives life stages

From first cries to legacy elders β€” age settings control pacing. Pair this page with the relationships guide for family drama and the town guide for kid-friendly hangouts.

πŸ”„ Aging controls (player view)

πŸ‘Ά Stage list

Stage 1

Baby

Fully dependent β€” caregivers cover every need.

Tip: Tag-team parents if burnout hits.

Stage 2

Toddler

Walking, talking, toy chaos β€” faster need swings.

Tip: Story time + blocks = skill and bond progress.

Stage 3

Child

School days, playground friends, starter hobbies.

Tip: Lock 1-2 hobbies early for teen payoff.

Stage 4

Pre-Teen

Social drama begins β€” friendships stick longer now.

Tip: Shape friend/rival seeds before teen years.

Stage 5

Teen

Part-time jobs unlock β€” prime time to grind skills.

Tip: Bank cash for young-adult housing.

Stage 6

Young Adult

Full careers, moving out, babies optional.

Tip: Pick aspiration + career synergy now.

Stage 7

Adult

Midlife skill mastery + juggling elders/kids.

Tip: Perfect chunk for generational saves.

Stage 8

Elder

Legacy time β€” pass skills & stories down.

Tip: Keep social visits high; loneliness stings harder.

🀰 Pregnancy & babies

Romantic partners unlock Try for Baby β€” pregnancy adds moodlets, partner interactions, and planning around work. Babycare is hands-on β€” lean on co-parents or hired help if available in your build.

🏫 School ages

Children/teens school off-screen with performance impacting mood β€” balance homework with skill hobbies to set up young-adult jobs.

❓ Frequently Asked Questions

How many life stages? β–Ύ
Eight β€” from baby through elder as described in marketing and patch notes.
Can I disable aging? β–Ύ
Settings let you freeze everyone, slow, or accelerate β€” plus per-sim locks in many life sims; check the in-game panel for exact toggles.
How do babies happen? β–Ύ
Try for baby / adoption flows after romance gates open β€” pregnancy takes in-game time.
Toddlers in Paramaker? β–Ύ
Marketing promised deep toddler customization β€” use sliders early if you love storytelling.
Death? β–Ύ
Respectful memorial beats Game Over β€” heirs inherit stories.
Generations? β–Ύ
Households can span multiple generations under one roof β€” rotate control via UI.